games
thousand year old vampire
A beautiful, sad, solo RPG about the crush of time and vampires.
prompt log key: prompt number - page number. Official website. Digital gameplay.
Character Sheet
Character bio
Vampire: I am Dirge, patient #82 at Ashebury Hospital of the Insane; there's nothing wrong with me--all humans are plagued.
Mark
While my eyes appear only slightly darker than normal, my tears are pitch black--good thing I'm too emotionless to cry anyway.
Characters
Mortals
- Helen, head nurse at Ashebury Hospital of the Insane; I think of biting her hands off every time she hands me those pills. (DEAD)
- Bloom: patient #64 at Ashebury Hospital of the Insane; the only person who speaks to me without expecting anything in return--in fact, I'm not sure if I've ever replied to them. (DEAD)
- Dr. Lionel Hitchson: doctor at Ashebury Hospital of the Insane; gives a smile in group sessions and the opposite behind closed doors--probably gets off on the crazies. (DEAD)
- Trent: Mortal man with no moral compass. Kills Helen to steal her keys and escape Ashebury. (DEAD)
- Child #1: Child I met during my stay at the encampment near the railroad station. Quiet kid. I liked his drawings. (DEAD)
Immortals
- Houston, Patient #93 at Ashebury Hospital of the Insane, young child and vampire.
- Eloise, Patient #142 at Ashebury Hospital of the Insane, swears she's a vampire.
- Garth, Nurse at Ashebury Hospital for the Insane
- Mercy, Patient #159 at Ashebury Hospital for the Insane
- Bloom, once mortal friendship by proximity, to immortal intimacy partners; we promised to meet up this millenium—I think I slept too long.
Skills
- Keep my mouth shut
- Remain calm when provoked
- Hide medication under tongue
- Bloodthirsty
- Recognize immortals by scent
- Laughter
- Steal
- Hibernate
Resources
- a whisker from Mildew, the cat that used to keep me company in the barn.
- Bloom's daily visits
- my room in Ashebury Hospital of the Insane (stationary)
- The small and empty makeshift shelter near the train station-made of wood, tarp, clay, and stone. (stationary)
- A fox tail, gifted by the fox hound and worn as a symbol of good luck-and memory
- Diary--a thick and dreary journal
Memory
1. Human memory
- I am Dirge, patient #82 at Ashebury Hospital of the Insane; there's nothing wrong with me--all humans are plagued.
- During the war in Arden, I lost Mildew's whisker; I find myself a companion-this time, a skulk of foxes.
- X
2. Alongside the train
- I stop and feed at the encampment near the railroad station; it's empty now and I'm getting restless-I wonder when the next passenger will arrive.
- I almost fell to my feet when I saw the child's drawing; I couldn't stop thinking about my Mildew-I hope he's a vampire cat now.
- Good news and bad news; Good news is that I learned a new skill and the bad news is that, despite the pain, I can go days without feeding when I enter hibernation-god I want this to end.
3. Bloom
- Bloom rants illogically for ten minutes; if Ashebury is one thing, it's consistent-consistent misery
- I killed Bloom in an act of bloodthirsty violence; I wish I could say I regretted it, but I do regret not saving some for later.
- A lesson learned from Bloom; ration your food and don't make friends.
4. Mortal
- The mortal Trent helps me escape Ashebury; I didn't even have to do the killing
- While travelling across towns, I run into Bloom; Having sold their soul to the devil, we can feed together freely-I am grateful for the blood and time.
- X.
5. Time passing
- Days have passed on this lonely train; I've forgotten how to speak-and what it means to laugh.
- 100 years pass and I no longer have to keep track of the mortals I know; I think it's probably for the best-maybe this time I can avoid them all together.
- X
Prompt Log
Prompt 13-31 (You fall into a deep slumber for a hundred years. Strike out any mortal characters.)
Under my burrowed shelter, I sleep 100 more winters. When I awake, a pile of fox bones 10-feet high and an emptied, flat Arden lays below me. The ground has shifted, temperatures have changed, and the air isn't the same.
Prompt 12-27 (Wars rage throughout the region in which you reside. You withdraw into a hidden retreat, waiting for them to pass. Lose a resource.)
Weeks pass as Bloom and I feed on Arden. It's not long until war breaks out, as tension between the mortals builds over issues of freedom. It's ironic, really. Immortals are the most free and have the least amount of wars. Mortals should learn from us. The trees tell Bloom that their parent is nearing the end of their mortal life, and they decide to go visit them. We promise to meet up before the millennium ends.
I break away into the forest, and while my body craves human blood, the earth finds a way to provide for me. I make shelter out of bamboo, leaves, and moss. I build walls out of rock and clay. I created an oasis. A shallow, rocky river runs nearby and the birds are always above, reminding me that Bloom can take care of themself. I makeshift a bed, table, and seating arrangement. I decorate with art painted from inks granted by the flowers and weaved together by the grass. Every once in a while, while I am foraging for food, I climb the mountain high enough to see Arden. Every visit changes the scenery. Some days there's nothing but smoke, others there's nothing but screams. It takes me a while, once it starts to get cold, that I realize I have lost my coat, and with it: Mildew's whisker. It takes much less to make friends with the foxes. I left them scraps from my hunts and gave them a spot among the river. When one passes, they give me their body, and in return I make art. I use their bones to fashion accessories, utilities, and furniture. I use the fur to make a blanket. I tend the meat and store it in the snow for the foxes. I take the tail and clip it to my side buckle strap for good luck. I can't recall how long it's been, but I hope Bloom is still out there.
Prompt 11-28 (A long dead mortal character returns. What do they want from you? How have they survived death? You only recognize them if you have a related memory. Check a skill.)
The train finally stops among the snow. Welcome to Arden. My body has stiffened and I struggle to remember the taste of human blood. I arrive in a small town at sunset. Dim lights reach the quiet streets. I stroll down the sides, my body gaining its motion back slowly. I stop as I catch myself in the reflection of a store window-or at least what's left of it. I see an object staring back to me, once human now shrouded in grey substance. I blink and the reflection flickers back. Is the shroud a manifestation or an aftermath? I keep struggling on until I find a man exit a back door and head down an alley with a trash bag. It's not long until he's in it too. His blood was awakening, refreshing, juvenating. Lifting his body into the dumpster was like lifting a pill bottle back at Ashebury. Nothing and nourishing. I hum a melody over the background music, and it hits me. I smell them. Not their blood, them. Like a leaf in the wind, my body blows towards the pub. I don't think I could resist it even if I tried. The smell grows stronger and for the first time, I worry I am insane. It can't be.
I find my way into the pub and am pulled to a seat at the bar. Despite being in a pub, I hear no music. I see no color. I feel no air. I just smell them. The door to the back swings open and I freeze. Bloom freezes in front of me, mouth open and their pen on the floor. "Bloom" I mutter under my breath. I can't read Bloom but I recognize them. Their scent mixed with-whatever I am. "Well, did you come here to try to kill me again?" Bloom hisses playfully. "When do you get off?" I ask firmly. "For you, now." They reply easily. Before I know it, Bloom and I are in the alley, next to the dumpster with the dead body, their lips on mine, my thigh between their legs. My hand brushes a scar on their neck and I get goosebumps for the first time. "I went too far" I whisper in their ear. "You didn't go far enough" Bloom whispers back. We spend the night together. Bloom shares with me the story of making a deal with the Devil for their life back. I laughed and told them the devil isn't real. "Everyone has a Devil" Bloom states. We spend the next week together ravaging in the shadows. I don't talk much, but Bloom never minds.
Prompt 10-30 (What social mores have you forgotten? Lose a checked skill.)
The nights feel as if they're getting longer. I think I've forgotten how to speak, definitely forgot how to laugh.
Prompt 9-25 (Your methods for acquiring victims are no longer effective. What has changed? Lose a resource and create a skill which describes your new feeding techniques)
The trains constantly arrive less frequently. I can no longer feed here. There aren't enough jobs for people to stay here. The next train that arrives, I take. There's an empty car near the back that I make a home in. Days go by before we reach the next spot. Unfortunately, I've learned that I can hibernate.
Prompt 8-21 (You are trapped outside when the sun rises and take shelter some place you are not supposed to be. A child discovers and befriends you. Create a mortal child character and record a humanizing experience.)
The next person who gets off the train is a child. Begrudgingly, I don't kill them, yet. They carry a bag made from stick and rope. At first, they don't speak. We have a commonality in that. The home continues to stay silent and still. The child wanders during the day, and I wander at night. One fall evening, when the nights start to get colder, I come home to the child crying. Next to them, the contents of their bag: a few barely-legible drawings, a deck of cards, and a bag of coins. The child shows me one of their drawings and for the first time, I feel what it's like for your heart to skip a beat-a beat skipped in silence. A black cat doodled onto the page. "Shadow," the child says, pointing to the cat. I nod and lay down on my cot. The child can't see me, but my eyes are filled with black. I wonder if Mildew is still alive and laugh at the thought of them becoming a vampire cat.
Prompt 7-18 (You have fed too long in one place, destroying a community or social group. Who were they? Gain a scavenged resource, lose a resource.)
Once Trent and I make it out of Ashebury, I have a quick debate with myself on whether or not I should kill him before his blood is in my mouth. In the open night, past the thickened woods that bury Ashebury, I understood why humans are obsessed with flying. Still no Bloom, there is a certain sweetness in freedom that is almost inexplicable. I decide to bury Trent and let his body return to Earth. I take a stick from nearby and draw a seagull over the grave.
I follow the direction of the sound of the train, counting the stars while I pace. There's got to be more to this whole...undead thing. Eventually I find the rail and follow it north. It's almost morning by the time I reach people. My feet are dragging and my eyes are dry. It's a temporary housing unit for travelling folks. It's easiest to feed at night-clean and dry-by the time others wake up, their bags are gone and the smell of coal and smoke linger. I'm not exactly sure how long I've been here. I'm more sure of the bodies I've killed-definitely in the double digits. I still haven't turned anyone yet, and I'm not sure if my eye still bleed black, but I think I'm starting to get used to this. Despite the uncertainty, it still beats Ashebury.
Prompt 6-12 (New laws or social mores make it harder for you to hide among the populace. How are you nearly caught and destroyed? Check a skill. Create a skill. Create a mortal criminal who assists you.)
Conditions at Ashebury worsen. Rooms are double-booked. Understaffed staff is even more understaffed. The food is terrible, the walls have been repainted grey, and it seems like the sunshine has gone. Patients are starting to outgrow me. Nurse Helen is on to me. Even though I hide my medication, she still seems to be suspicious. Luckily, my new roommate, Trent, agrees to help. When Helen goes into the storage closet, Trent follows in behind while I keep watch. A soft snap of the neck, followed by a jangle of keys, and Trent and I are out of there. If I had a friend, other than Bloom, Trent would be on the list. I never realized how easy, or fun, it is to steal.
Prompt 5-7 (Your body manifests some trait related to the vampire that created you. How do you become more like them? Create a skill that reflects this.)
Something inside me tries to remember more. It's compulsive. I keep going back to Mildew's whisker. I think of the kid in the barn, climbing posts and digging in the hay. For a moment, I feel the familiar freedom that comes from being a child; a child with no guardians. I could do anything I wanted. I think I remember laughing. I wonder if Houston still feels like a kid.
Prompt 4-9: (You develop a system for feeding. What is it? What happens to those who die? Create a skill that reflects this.)
Almost two years pass, and eventually, there's suspicion around the timely deaths--it probably doesn't help that I chose the full moon to keep me on track. Luckily, there have been plenty of real suicides to help cover my murders up and a few more immortals have joined us. It's getting easier. A new nurse, Garth, and a new patient, Mercy. We have a system. Garth draws the blood. Mercy makes us all special meals. I enjoy the benefits of their hard work. But all this blood consumption has taught me a lot on how to fly under the radar.
Prompt 3-8: (You are recognized for what you are by another creature like yourself. Create an immortal character, lose a Resource and gain a Skill. What did you lose to them?)
Eloise moves into Bloom's old room, and I instantly recognize her scent; it's replaced Bloom's iron. Eloise swears she's a vampire; she's immortal, yes- but I'm not sure she turned properly. Something is off about her; maybe it's the way her nails grow rapidly and how she has to cut them twice a day in private, or maybe how she only showers once everyone else is done. I peeked in once and swore I saw wings. I guess recognizing others is a natural ability.
Prompt 2-2: (Horrified at your new nature, you withdraw from society. Where do you hide? How do you feed? Create a stationary Resource which shelters you.)
Days go by and I no longer leave my room. I stopped attending group, and Bloom no longer visits me. Luckily, my ability to stay calm keeps the tears away, but I'm not sure if I'm even using my skill. Everything is so bland. It's getting harder to feed. Every month, I pick a patient. Every month, a patient commits suicide. I've learned to ration my blood now--I think mortals would call it meal prepping. It's a good thing the hospital is too understaffed to do room inspections...or investigate the monthly deaths....
Prompt 1-1: (In your blood-hunger you destroy someone close to you. Kill a mortal character. Create a mortal if none are available. Take the skill Bloodthirsty)
Bloom visits again, this time raving about the ravens who rejected their friendship; they think the corvids have all turned against her. I am uncharacteristically more tuned out to what they are saying this time. They smell different. Delicious. I can smell the copper through their veins. My skin is hot, and I hear a soft buzzing over Bloom's words. I blink, and my teeth are in their neck. Their body is limp, and I keep drinking-more than what Houston took from me. I drain them completely. For a second time, I am sure my eyes cry pitch black. I quickly take their body back to their room, and hang it from the rafters, set with a chair tilted underneath them. Ashebury writes their death off as a suicide; it's not like those are rare here. I can't stop thinking about the way their blood tasted. The way their iron smelled through their skin. I wonder if all blood tastes the same and how I should get some next.
forgotten memories
Ashebury
- A broken clock is right twice a day-when Helen hands me my pills, I hide the morning dose under my tongue; I like the sleep medication.
- I hide in my room, feeding on patients of the hospital; I wonder how many months will go by until someone notices a pattern.
- Garth and Mercy are new immortal patients; vampires work together to create a system.
Immortals
- There's something different about Houston. On his third day here, I finally understood. He isn't happy about it and doesn't believe my shrug when he asks why I don't speak. He turns me in an attempt to get me to speak; I don't, but I learn my tears are pitch-black.
- Eloise moves into Bloom's old room; she swears she's a vampire--it's for the better that nobody believes her.
- Houston's youth is making me connect with my inner child; I don't like it but perhaps laughter can be useful.
rummy
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solitaire
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